Commando School
Russian After Action Report
The battle hung in the balance until the last roll of the last turn. Early on both heroic comrade commanders lost their 
lives fighting for the Motherland, and Russian units were thereafter handicapped by being without leaders for most of the 
battle. Unknown to the Axis enemy, the Russian original Secret Objective, as well as a random Secret Objective drawn as 
an event, provided points for Objective 4, unapproachably deep behind Axis lines. So, the Russians needed to hold their 
victory point advantage to at least four, or they would lose. The game needed to end on the first sudden death roll. 
However, such things were not to be.
The turning point in the battle occurred when the Axis Hero was handed the flamethrower, and given several consecutive 
fire and the move orders, to annihilate two Russian units. The elimination points for these victories pushed the Russian 
VP total down, so final objective scoring (net 4 points to the Axis), gave the Axis the victory.
A great game of CCE, swinging both ways before finally going to the Axis! 


German  : -->  <-- : Russian

Campaign Length: 7 Game Turns - LOS (16Hex)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Combat Command]
